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1. Sticky:GorgaGÇÖs removal from CSM 10 - in Assembly Hall [original thread]
Soolarize wrote: Slightly off-topic here. I just bumped on this Quote: UAxDEATH is your new CSM representative I don't pretend to speak for a lot of people but frankly, the CSM-related stories, the "joys" of nullsec politics and so on ma...
- by Sidrat Flush - at 2015.08.04 20:32:59
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2. upgrade jita 4 naval assembly plant - in Assembly Hall [original thread]
Finally a sensible idea in Assembly Hall - well done. Perhaps each base station could have two or three "upgrades" depending on player activity volume based on a 30 day average/total or whatever. Make New Eden a bit more dynamic even if it's onl...
- by Sidrat Flush - at 2013.03.27 16:06:00
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3. Decloak Alarm - in Assembly Hall [original thread]
Eve has sound? The only time this would be useful is if you were Afk. AFK-Cloakers aren't dangerous but they should be probe-able in some way. Perhaps an ultra uber probe launcher and probe.
- by Sidrat Flush - at 2012.04.11 11:31:00
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4. [Proposal] CCP, commit to excellence. No features left behind. - in Assembly Hall [original thread]
Don't normally support or not support posts, but this should be the biggest priority since the Founding Fathers of New Eden, sat down and made notes on what they wanted Eve to be in all its glory. Plus 1 emphatically. View The Eve Industrial Or...
- by Sidrat Flush - at 2010.07.12 19:09:00
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5. [issue] Imbalance between remote shield and armor remote repair module - in Assembly Hall [original thread]
Why fit a module that sucks up 50% of your cpu in one go? View The Eve Industrial Organiser Site
- by Sidrat Flush - at 2010.07.10 09:16:00
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6. [Proposal] Out of the Box low sec idea - in Assembly Hall [original thread]
It's an interesting question, if they could do this for low sec, why not 0.0 as well? In practice however I just don't think it's going to be workable, who wants to be looking at a modal window when you're travelling from one low sec system to an...
- by Sidrat Flush - at 2010.07.10 08:48:00
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7. Multiple in game Help Channels - in Assembly Hall [original thread]
The amount of questions going through the ingame help channel means many questions and just as likely answers aren't being seen in time before they disappear out of the window which is pretty much always expanding. I propose the creation of multi...
- by Sidrat Flush - at 2010.05.09 20:52:00
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8. Overhaul of roles and grantable roles system - in Assembly Hall [original thread]
Fully support this call for overhauling the much maligned and in need of update User Interface known laughingly as 'corporation management' - or How to screw things up in one click if you're not careful. Eve-online Industrial Organiser thread f...
- by Sidrat Flush - at 2010.01.04 09:47:00
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9. [Issue] Inactive Corp Closing Mechanism - in Assembly Hall [original thread]
In the OP's case however the name Noir. is recognised. The fullstop is important. Would the name be as recognizable without it? Who knows. Eve-online Industrial Organiser thread t1, t2 and t3 batch manufacturing
- by Sidrat Flush - at 2009.10.08 11:24:00
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10. Soooo. . . Sept meeting minutes? - in Assembly Hall [original thread]
[ 2009.09.27 16:13:32 ] Zastrow J > im slightly hungover but im up Second line on the raw log file - nice to see the professionalism and honesty of the CSM hasn't been watered down at all, quite the opposite in fact. And Xerox the des...
- by Sidrat Flush - at 2009.09.30 06:13:00
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11. POS passwords suck, let us grant access via standings. - in Assembly Hall [original thread]
It's a good idea, but only at it's wider level. There aren't ANY alliance levels roles/abilities yet, so why not start there to include things like the same corp based roles but at an alliance level that crosses all corporations and can be audite...
- by Sidrat Flush - at 2009.05.02 09:38:00
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12. Alliance management controls and tools proposals - in Assembly Hall [original thread]
I'm sure it's a good starting point but the entire alliance structure needs to be made more efficient. As it stands an Alliance is not it's own identity when it comes to contract/corporate/insurance payouts and this really needs to be addressed. ...
- by Sidrat Flush - at 2009.03.26 13:43:00
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13. Item Tabs - in Assembly Hall [original thread]
This has been brought up before, let's get it on the agenda yes? I can't see what's wrong with having individual wallet and corp divisions for everyone. There are people who create a corp JUST so they can sort their stuff out. -----------------...
- by Sidrat Flush - at 2009.01.09 16:26:00
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14. Mining Improvements. - in Assembly Hall [original thread]
If you highlight the asteroid that was low you'll automatically select that one in space, PLUS the view changes to the direction of the rock itself as well. I've not had any problem with this issue and it doesn't really need numbers on the icons ...
- by Sidrat Flush - at 2009.01.09 16:02:00
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15. Mining Improvements. - in Assembly Hall [original thread]
Originally by: Dah Marr When I'm mining, I use the survey scanner and check how many is left in the asteroid, if it is less then I mine in a cycle, I check where the cycle is currently at. If I know which strip is mining which asteroid, it...
- by Sidrat Flush - at 2009.01.09 15:46:00
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16. [Proposal] Continually Competitive Research - in Assembly Hall [original thread]
Originally by: Akita T ...... The more I think about it, the more I realize this whole approach is sadly doomed from before it started - too much effort for way too little results. A much better effort instead would be to implement an eco...
- by Sidrat Flush - at 2009.01.09 15:44:00
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17. [Proposal] Continually Competitive Research - in Assembly Hall [original thread]
Originally by: Akita T Well, for sanity's sake, only the BPOs would ever change metalevels (BPCs and items would be frozen at their current metalevel), and most of the time, your BPOs will remain at the current level, just losing a couple ...
- by Sidrat Flush - at 2009.01.09 15:36:00
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18. [Proposal] Continually Competitive Research - in Assembly Hall [original thread]
Edited by: Sidrat Flush on 09/01/2009 15:17:55 I know industry has to be changed, but this proposal is ridiculous. First you're saying that the items created by said highly researched blueprint original or copy should reduce to a lower level ...
- by Sidrat Flush - at 2009.01.09 15:12:00
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19. [IDEA] contractable agents - in Assembly Hall [original thread]
But they're already making billions on the moon minerals and advanced reactions/invention t2 production. I know agents in 0.0 would be nice, but they don't have to come with isk bounties on top of everything else. Life is about memories the more...
- by Sidrat Flush - at 2008.09.09 02:29:00
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20. [Issue] Risk/reward of empire - in Assembly Hall [original thread]
Currently watching the end of the packers game. Read whole thread = NO not at all. Nerf empire missions? Why? Whole game out of balance. Yes. Okay so what we have here is the skewed isk making machine that is fun and "safe" in empire (no ships s...
- by Sidrat Flush - at 2008.09.09 02:27:00
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